Before she was Wonder Woman, she was Diana, princess of the Amazons, trained to be an unconquerable warrior. Raised on a sheltered island paradise, when an American pilot crashes on their shores and tells of a massive conflict raging in the outside world, Diana leaves her home, convinced she can stop the threat. Fighting alongside man in a war to end all wars, Diana will discover her full powers…and her true destiny.
Gloria Steinem, editor for Ms. magazine and a major supporter of Wonder Woman, stated "... [Marston] had invented Wonder Woman as a heroine for little girls, and also as a conscious alternative to the violence of comic books for boys." Badower described a near-international incident (involving an unnamed Russian general rolling dozens of tanks and munitions through a shady mountain pass) as an outstanding example for standing up to bullies. "She ends up deflecting a bullet back and disarming the general," he says, adding that "she doesn't actually do anything violent in the story. I just think that Wonder Woman is smarter than that."
Regenerative Healing Factor: Due to her Amazonian physiology, Wonder Woman can heal from wounds at considerable superhuman rates. This compensates for her vulnerability to sharp objects and bullets. During the Germans' attack on Themyscira during World War I, Diana suffered a wound to her shoulder that, even with much of her power being suppressed had healed completely a few hours later.
Many writers have depicted Diana in different personalities and tone; between both of her diametric extremes; that of a worldly warrior, a highly compassionate and calm ambassador, and sometimes also as a naive and innocent person, depending on the writer. What has remained constant, and is a mainstay of the character, is her nurturing humanity: her overwhelming belief in love, empathy, compassion, and having a strong conscience. This trait had been the reason for her induction into the Star Sapphires.
The storyline "The Circle" was focused on the revelation of a failed assassination attempt on Diana when she was a baby, by four rogue Amazons. These Amazons – Myrto, Charis, Philomela and Alkyone, collectively referred to as The Circle – were Hippolyta's personal guards and were extremely loyal and devoted to her. However, when Hippolyta decided to raise a daughter, The Circle was horrified and considered the baby ill-fate, one who would ruin their entire race. Thus, after Diana was sculpted out of clay and brought to life, The Circle decided to assassinate the baby. Their attempt was foiled however, and the four Amazons were imprisoned. After years, the Circle escaped their prisons with the help of Captain Nazi, and decided to accomplish their previously failed mission and kill Diana. Diana defeated Myrto, Charis, Philomela and then approached Alkyone, who runs off and succumbs to her death by falling into the ocean. The other three Amazons return to their prisons.
Following the 1985 Crisis on Infinite Earths series, George Pérez, Len Wein, and Greg Potter rewrote the character's origin story, depicting Wonder Woman as an emissary and ambassador from Themyscira to Patriarch's World, charged with the mission of bringing peace to the outside world. Pérez incorporated a variety of deities and concepts from Greek mythology in Wonder Woman's stories and origin. His rendition of the character acted as the foundation for the modern Wonder Woman stories, as he expanded upon the widely accepted origin of Diana being birthed out of clay. The relaunch was a critical and commercial success.
Lasso Mastery: Wonder Woman is extremely skilled at wielding her unbreakable Lasso of Hestia both offensively and defensively, notably using it to stop an escaping German spy, to take down numerous German soldiers in World War I battles, to retrain a British terrorist leader, to restrain and defeat General Ludendorff, to hold her own against Ares after getting her sword destroyed, to restrain a resurrected Superman (albeit unsuccessfully), and to even restrain Doomsday himself.
The Pre-Crisis version of the invisible plane was a necessity because before Crisis on Infinite Earths rewrote Wonder Woman's history – along with the histories of many other heroes – Wonder Woman could not fly. She grew increasingly powerful during and after the Silver Age of Comic Books, acquiring the power to ride wind currents and imitate flight over short distances. This had limitations, however; for example, if there was no wind and the air was completely still she would be trapped on the ground or if dropped from a distance that she would helplessly fall out of control to the ground. Though this meant that she would rely on the invisible plane less frequently, she always had need of it.
The debate continued with the release of Jenkins's 2017 film, Wonder Woman, which according to the BBC had "some thinking it's too feminist and others thinking it's not feminist enough". Kyle Killian found an inherent contradiction in the construction of Wonder Woman as "a warrior" who, she states, is also highly sexualized. Killian thus suggests that these elements "should not be the focus of a kickass heroine—her beauty, bone structure, and sexiness—if she is to be a feminist icon". Theresa Harold concurred, comparing Wonder Woman to Katniss Everdeen (of The Hunger Games), who "didn't have to wear a teenager's wet dream of a costume to fight in". Christina Cauterucci also felt that Wonder Woman's ability to be considered a "feminist antidote" was undermined by her "sex appeal". Other critics refer to the construction of Wonder Woman in the film as "an implausible post-feminist hero".
She is playable as "Dawn of Justice Wonder Woman" in the first Injustice Mobile game, based on her appearance in Batman v Superman: Dawn of Justice. In her Themyscira armor she is playable as "Amazon Wonder Woman", and in normal armor she is playable as "Mythic Wonder Woman" in Injustice 2 Mobile, both based on her appearances in Wonder Woman (film).