Wonder Woman continued to use the plane for super speed, outer space, and multi-dimensional transport up until the unpowered era of Diana Prince. When Wonder Woman resumed superpowered, costumed operations in 1973, she continued to use the jet as before, but did glide on air currents for short distances. At one point, Aphrodite granted the plane the power to fly faster than the speed of light for any interstellar voyages her champion might undertake. Thanks to tinkering by gremlins, the Plane even developed intelligence and the power to talk. The plane proved a good friend, eager to help his "mistress" and her loved ones in any way possible. It got along especially well with Steve Trevor.
Steve Trevor's secretary who befriends Diana. Describing her character, Davis said, "She's a woman in a man's world and so being heard and seen aren't the easiest things, but it kind of doesn't deter her", adding, "Etta is unapologetically herself and I think that that's the thing that has drawn me to her the most". When asked if she was previously familiar with the character, Davis responded, "No. I wasn't. It took me a while to know that I was auditioning for Etta because even when I found out it was Wonder Woman, I still had no idea what the role was. It took a little while then I Googled the character". On Etta Candy's relationship with Steve Trevor, Davis said, "One of the great things that Etta gets to work with Steve Trevor is because Steve is not your typical man, in that he does entrust her with things that in 1918 probably wouldn't have been entrusted to a secretary of somebody who is quite important", further explaining, "So I think that [Trevor] needs her just as much as she needs that because now she's been given responsibility that she wouldn't have normally be given before, and equally he has somebody who could probably fly under the radar a bit. So he can trust the person who no one's really looking at".
Aegeus Angle Man Ares/Mars Baron Blitzkrieg Baroness Paula von Gunther Blue Snowman Veronica Cale Captain Wonder Cheetah Circe Dark Angel Decay Doctor Cyber Doctor Poison Doctor Psycho Duke of Deception Earl of Greed Egg Fu/Chang Tzu Eviless First Born Genocide Giganta Grail Hades Hypnota Kung Lord Conquest/Count of Conquest Mask Medusa Minister Blizzard Osira Queen Clea Red Panzer Silver Swan Tezcatlipoca Zara
While living in "Man's World" for a century following World War I tempered some of Diana's more blindly held beliefs, she still held true to her core values of kindness and compassion, and further grew into an exceptionally considerate, diplomatic, and empathetic woman. This can be seen when she silently emphasizes with Lois Lane after the death of Superman had been killed (recalling her own pain after Steve Trevor's sacrifice), smiling knowingly when Aquaman accidentally sat on the Lasso of Hestia and confessed his fears about their upcoming mission and how attractive he found her. With all of her experiences, Diana is also the most diplomatic member of the Justice League, as evidenced by her treatment of the Flash with compassion and patience, despite his tendency to somewhat annoy her and the other Justice Leaguers with his humorous attitude, and the kindness and support she showed to Cyborg while he continued to grapple with his powers. Indeed, through her compassion and unbreakable spirit, Diana has given renewed hope to many of her teammates throughout the years. For example, she motivated and inspired the Wonder Men into looking past purely monetary interests, with Chief resolving to no longer be neutral in the war, Sameer finally admitting his passion for acting, and even the depressed Charlie struggling with PTSD finally beginning to sing again for the first time in years. Likewise, during the Justice League's battle against Steppenwolf's forces, Wonder Woman was able to inspire confidence in the inexperienced Flash and Cyborg, assuring them that they wouldn't need to fight the Apokoliptan invasion alone. Furthermore, she was the most understanding of Superman's confusion upon his ressurrection and remained ambivalent about fighting the newly-resurrected Superman and even implored him not to force her to, showing him compassion and persistence while attempting to get him to remember who he is (even calling him by his birth name). In addition to her general willingness for empathy, however, Diana is also extremely friendly and can step back enjoy the smaller moments in life, as seen in her utter delight in experiencing ice cream and agreement with Superman (who, up until this point she had not spoken to much) about him not missing out on the positive results of their victory over Steppenwolf.
This version was conceived of as a prequel to the first live-action, theatrical appearance of Wonder Woman, in the 2016 film, Batman v Superman: Dawn of Justice, placing Wonder Woman in the 1910s and World War I (a decision which differs from her comic book origins as a supporter of the Allies during World War II). As for story development, Jenkins credits the stories by the character's creator William Moulton Marston in the 1940s and George Perez's seminal stories in the 1980s in which he modernized the character. In addition, it follows some aspects of DC Comics' origin changes in The New 52 reboot, where Diana is the daughter of Zeus. Jenkins cited Richard Donner's Superman as an inspiration.
Wonder Woman's signature weapon was her Lasso of Truth; consequently, much of her crime-fighting powers came from bondage, and her only exploitable weakness was, essentially, bondage. Grant Morrison and Yanick Paquette had teamed up to work on Wonder Woman: Earth One. Paquette confirmed that he and Morrison would be bringing back the bondage theme that was popular in Wonder Woman comics during the 1940s. However, he stated that Morrison was looking for a way to not only modernize it, but to use the bondage theme as a form of female empowerment. Paquette acknowledged that Wonder Woman has become more than just a beloved character, she is a symbol for feminism. "By bringing in sex and, yes, bondage, it reasserts [William Moulton Marston's core] idea that it is okay for women to have a healthy sexual appetite." Paquette elaborated more on this by pointing out the blatant double standards in comics when it comes to sex: "Could Wonder Woman really ever have a healthy and active sex life without it becoming political fodder for Fox News? And what of women and girls who want to be like her? Do we truly think they wouldn't be labeled sluts? I have my doubts."
Sword Mastery: Wonder Woman is an extremely skilled swordswoman, with centuries of experience wielding her magical God Killer sword (and later the Sword of Athena) in many battles, including those of World War I. Thus, she managed to slash at enemy soldiers with her sword even while racing past on horseback, to instantly slice apart in mid-air a car hurled at her by Doomsday with the Sword of Athena, to later do the same to massive piece of debris hurled at her by resurrected Superman, and to sever one of Doomsday's arms during her battle with the monster, delivering wounds that would have otherwise been lethal, had it not been for the monster's incredible healing factor and adaptive evolution.
In an October 25, 1940, interview with the Family Circle magazine, William Moulton Marston discussed the unfulfilled potential of the comic book medium. This article caught the attention of comics publisher Max Gaines, who hired Marston as an educational consultant for National Periodicals and All-American Publications, two of the companies that would merge to form DC Comics. At that time, Marston wanted to create his own new superhero; Marston's wife and fellow psychologist Elizabeth suggested to him that it should be a woman:
Wonder Woman, while in her guise as the human Diana Prince, is an extremely experienced genius antiquities dealer, with Diana's tremendously long immortal life and natural fluency in all human languages allowing her to accumulate an immense amount of knowledge on the subject, though (being an Amazon with Old God heritage) she seems to specialize most in ancient Greco-Roman antiques. Hence, Diana works as Curator for the Department of Antiquities at the extremely prestigious Louvre Museum in France, and she is held in very high esteem by the curator of the Gotham City Museum of Antiquities. She was swiftly able to tell that the museum's exhibit of Alexander the Great's sword was a fake, knowing exactly where the actual sword was and impressing Batman himself.
Outside the room, Diana confronted Trevor for not standing up to the council. Trevor then told her that they were going anyway, without the council's approval. Diana, distrustful of him for lying, did not believe him; he resorted to using the Lasso of Hestia on himself, revealing in the process that he believed it was a terrible idea and that they were going to die.
After the fight with Steppenwolf, Batman meets with Gordon before Arthur shows up and say that Steppenwolf took the Mother Box from Atlantis, then Victor reveals that he is possession of the final Mother Box, which he hid from his father. The team returns to the Batcave which Barry runs around the cave and sits in the Batmobile, before Bruce call for a meeting with the team. Bruce states they should use the Mother Box to bring Superman back to life believing that they need Superman to restore hope in humanity. Diana and Arthur are hesitant about the idea, but Bruce forms a secret contingency plan. The team put Clark's body in the waters of the Kryptonian ship, using Allen's Speed Force energy to activate the Box, causing the resurrection of Superman.
On November 3, 2016, Rupert Gregson-Williams was hired to write and compose the film's music. He was joined by Evan Jolly, Tom Howe, Paul Mounsey, and Andrew Kawczynski, who provided additional music. The soundtrack was released on CD, digital, and vinyl the same day as the film. Australian musician Sia sang a song for the film, titled "To Be Human", featuring English musician Labrinth. Written by Florence Welch and Rick Nowels, the track is also featured on the soundtrack. The soundtrack also features samples from Wonder Woman's theme "Is She with You" from the Batman v Superman: Dawn of Justice soundtrack composed by Hans Zimmer and Junkie XL.
The events of Crisis on Infinite Earths greatly changed and altered the history of the DC Universe. Wonder Woman's history and origin were considerably revamped by the event. Wonder Woman was now an emissary and ambassador from Themyscira (the new name for Paradise Island) to Patriarch's World, charged with the mission of bringing peace to the outside world. Various deities and concepts from Greek mythology were blended and incorporated into Wonder Woman's stories and origin. Diana was formed out of clay of the shores of Themyscira by Hippolyta, who wished for a child; the clay figure was then brought to life by the Greek deities. The Gods then blessed and granted her unique powers and abilities – beauty from Aphrodite, strength from Demeter, wisdom from Athena, speed and flight from Hermes, Eyes of the Hunter and unity with beasts from Artemis and sisterhood with fire and the ability to discern the truth from Hestia. Due to the reboot, Diana's operating methods were made distinctive from Superman and Batman's with her willingness to use deadly force when she judges it necessary. In addition, her previous history and her marriage to Steve Trevor were erased. Trevor was introduced as a man much older than Diana who would later on marry Etta Candy. Instead, Perez created Julia and Vanessa Kapatelis, a Greek-American scholar and her teenage daughter whom Diana would live with when she was in Man's world and would be major supporting characters in the series for years.
Before she was Wonder Woman, she was Diana, princess of the Amazons, trained to be an unconquerable warrior. Raised on a sheltered island paradise, when an American pilot crashes on their shores and tells of a massive conflict raging in the outside world, Diana leaves her home, convinced she can stop the threat. Fighting alongside man in a war to end all wars, Diana will discover her full powers…and her true destiny.
Wonder Woman's outfit has varied over time, although almost all of her outfit incarnations have retained some form of chestplate, subligaculum, tiara, bracelets, and her signature five-pointed star symbols. When Wonder Woman was first introduced, she wore a heavily patriotic skirt and red top which incorporated an American eagle and elements of the United States flag, reflecting the comic's origins during World War II. Later artists introduced what would become Wonder Woman's classic ensemble, adding an armored plate to her top whose design recalls a letter W and revealing blue short shorts, whose precise length varied from artist to artist. Other artists have experimented with different looks for Wonder Woman over the years, including an all-white mod jumpsuit, a biker outfit, a variation of her mainstream depiction featuring leather pants and a jacket, and a number of armoured battlesuits. Contemporary artists have attempted to emphasise Wonder Woman's traditional outfit as a red armored top with a blue gladiator skirt.
The Greek messenger god, Hermes, entrusts Wonder Woman with the protection of Zola, a young woman, who is pregnant with Zeus's child, from Hera, seething with jealousy and determined to kill the child. With the appearance of a bizarre, new, chalk-white enemy, the goddess Strife (a reimagined version of Eris, the goddess of discord who had battled Wonder Woman in post-Crisis continuity), Wonder Woman discovers she, herself, is the natural-born daughter of Hippolyta and Zeus, who, after a violent clash, became lovers. Hippolyta revealed Diana's earlier origin story to be a lie, spread amongst the Amazons to protect Diana from the wrath of Hera, who is known for hunting and killing several illegitimate offspring of Zeus.
Superhuman Durability: The bones and muscles of Wonder Woman are much denser and harder than those of humans and Amazons, which makes her incredibly durable. Although she is not bulletproof, she can survive brute force trauma, falls from high altitudes, explosions and powerful bursts of energy, or come in contact with superhuman opponents such as Ares, Doomsday, Steppenwolf and Superman. While training with the other Amazons, Wonder Woman was not affected by the attacks of the latter, not even by the attacks of strong Amazons like Antiope and Artemis, as well as by resisting the blows of the improved Erich Ludendorff without any damage. Wonder Woman's durability allowed her to withstand Ares's blows, despite the considerably greater strength of the God of War, as well as a direct hit from a sword built by Ares, an explosion of lightning that blew it away and left her somewhat dazed, and even a tremendous explosion that left her dazed and almost deaf for a few minutes and still was able to get up to fight again against her half brother. After reaching her full potential as a demigoddess, the Wonder Woman became considerably more durable, enough to withstand the huge blows of the Doomsday monster, with a blow sending her flying several meters and leaving her completely unharmed. It was also able to withstand the lightning, thermal vision and waves of electrical discharges of Doomsday, wrapped by the thick thermal beam without suffering any damage. In the same way, Wonder Woman came out completely unscathed and without a scratch from her fierce battles with Steppenwolf and Superman, even though Steppenwolf hit her constantly with her Electro Ax and Superman hit her with enough force to leave her dazed. While Wonder Woman may be affected by the considerable force of the powerful impacts, they only make her stumble and hit her briefly, leaving her unharmed, with Wonder Woman smiling even after receiving powerful blow from Doomsday that sent her flying, and quickly rose up to face the monster again with a renewed ferocity.
Expert Social Intuit: Wonder Woman, as Diana Prince, has a high degree of social confidence (having had a century of experience living in "Man's World" after World War I), allowing her to intuitively determine how to interact with others, gain their respect and get her point across with calmness, eloquence, and charisma. Hence, Diana swiftly befriended the Wonder Men, she diplomatically greeted Bruce Wayne, matter-of-factly showing him that she can intellectually keep up with him (calmly responding to Bruce's anger at having been stolen from by her), she tactfully accepted a wine glass from the Gotham City Museum of Antiquities curator (despite seemingly disliking alcoholic beverages), she tactfully avoided correcting the curator on his claim that the fake replica of Alexander the Great's sword was the actual relic, and only when Lex Luthor insulted her father Zeus' memory did Diana have a look of visible dismay on her face (but even then she avoided making a scene), and only when Batman insulted her beloved Steve Trevor's memory did she finally lose her temper and shove Batman back. As a result, Diana remains extremely well-respected at the Louvre Museum, by fellow antique museum curators, by the Justice League, and even the extremely experienced Batman is almost instantly intrigued by her.
During his greeting speech, Lex made a reference to how Zeus cruelly punished the Titan Prometheus for enlightening humankind, much to the visible dismay of Diana. Shortly thereafter, she covertly stole a hacking device of Bruce Wayne's, who is likewise investigating Lex Luthor. She exited the party with Bruce pursuing her, but manages to make it to her car and drive off just in time for Bruce to see her depart.
Steve Rose in The Guardian criticized the film for failing to explore the material's potential for "patriarchy-upending subversion". Peter Travers of Rolling Stone criticized the film's over-reliance on exposition: "Wonder Woman is hobbled by a slogging origin story and action that only comes in fits and starts. Just when Gadot and director Patty Jenkins...are ready to kick ass, we get backstory."
Diana attends Clark's funeral in Smallville along with Bruce, with the latter paying for it as an anonymous donor. The two share a conversation about honoring Superman by bringing together the three other metahumans, in case a worse threat to the world should ever arise. Diana inquires why Bruce is proposing it. He replies that it is simply due to a feeling he has that things will imminently get worse (in reality, he was following the instructions given to him by the scarlet time-traveler that appeared in one of his "dreams", as well as heeding Lex Luthor's enigmatic warning). Diana walks away from the graveyard, pondering his words.
^ Lyons, Charles. "Suffering Sappho! A Look at the Creator & Creation of Wonder Woman". Comic Book Resources. Archived from the original on January 19, 2013. Retrieved August 23, 2006. Maxwell Charles Gaines, then publisher of All-American Comics, saw the interview and offered Marston a job as an educational consultant to All-American and sister company DC Comics.
Superhuman Senses: Wonder Woman, due to her demigoddess physiology, has all of her senses superhumanly enhanced, much like those of Superman. This allowed her to clearly see Steve Trevor from miles away when his plane crash-landed near Themyscira. While talking to Bruce Wayne outside his lake house, Wonder Woman was able to spot Cyborg behind a tree spying on them.
John is a long-time pop culture fan, comics historian, and blogger. He is currently the Editor-in-Chief at Comics Nexus. Prior to being EIC he has produced several column series including DEMYTHIFY, NEAR MINT MEMORIES and the ONE FAN'S TRIALS at the Nexus plus a stint at Bleeding Cool producing the COMICS REALISM column. As BabosScribe, John is active on his twitter account, his facebook page and welcomes any and all feedback. Bring it on!
A new pantheon of gods has been born! But who are they? Where did they come from? What do they want? All questions for Wonder Woman, because she played more of a role in their arrival than you’d think! Will it fall to Diana to end their existence as well? Meanwhile, Wonder Woman’s brother Jason learns his true purpose. It’s all here in this extra-sized anniversary issue!
She is playable as "Dawn of Justice Wonder Woman" in the first Injustice Mobile game, based on her appearance in Batman v Superman: Dawn of Justice. In her Themyscira armor she is playable as "Amazon Wonder Woman", and in normal armor she is playable as "Mythic Wonder Woman" in Injustice 2 Mobile, both based on her appearances in Wonder Woman (film).