The Parademons attack the Batmobile, ripping of one on the guns that it has and opening up the car before Wonder Woman and the reason the League saves Batman, Arthur jumps on the Batmobile before getting attacked by Parademons which leads Cyborg to save him and throwing him to the other Parademons. The Batmobile gets destroyed after Batman ejected from the vehicle and used his grapple, he swings across to take out the Parademons.
Wonder Woman's sexual and bondage themes in her earliest days were not without purpose, however. Her creator, William Moulton Marston, theorized that human relationships could be broken down into dominance, submission, inducement and compliance roles which were embedded into our psyche. Because males were, more often than not, dominant in societies, Marston believed that "Women as a sex, are many times better equipped to assume emotional leadership than are males."  Marston wanted to convey his progressive ideals, through his use of bondage imagery, that women are not only capable of leadership roles, but should be in charge of society. Although Marston had good intentions with these themes, in Wonder Woman's early appearances, the bondage elements were controversial, as they were often seen to overly fetishize women in power rather than promote such women. Noah Berlatsky criticized this imagery in Wonder Woman's earliest days noting that "the comics take sensual pleasure in women’s disempowerment."  Despite having the mixed messages of this imagery, Marston fiercely believed that women would soon rule the earth and meant to showcase his predictions through sexual themes in his stories. He was an open feminist while studying at Harvard where he once said "Girls are also human beings, a point often overlooked!" 
In 2016, DC Comics once again relaunched all of its publications as part of the "DC Rebirth" continuity reboot, and the new fifth volume of Wonder Woman was released bi-monthly with writer Greg Rucka. This fifth volume of Wonder Woman is part of the "DC Universe", the current continuity established after Rebirth. Initially, the new series does not use a regular storyline that exists between each issue; instead two separate storylines share the book, with an installment of one story published every other issue, and those of the other storyline published in between those. This practice began with the storyline "The Lies" for the odd numbered issues, and "Year One" for the even numbered issues. The new storyline as presented in these issues effectively retcons the events from the previous New 52 series. "The Lies" storyline reveals that a number of events from the previous Wonder Woman series in which Diana was made the Queen of the Amazons and the God of War, was in fact all an illusion created by a mysterious villain, and she had never once been back to Themyscira ever since she left, nor is she capable of returning there. The "Year One" story is presented as an all-new origin story for Diana, which reveals how she received her powers from the Olympian Gods, which was intended to bring her back to her classical DC roots. Wonder Woman appears in DC Rebirth with a revised look, which includes a red cape and light armor fittings. Along with her lasso and bracelets, she now regularly utilizes her sword and shield. Wonder Woman: Rebirth artist Liam Sharp described the new armor as a utilitarian piece which allows her to move more freely. Starting from Issue 26, the series returned to a regular storyline between each issue.
She is playable as "Dawn of Justice Wonder Woman" in the first Injustice Mobile game, based on her appearance in Batman v Superman: Dawn of Justice. In her Themyscira armor she is playable as "Amazon Wonder Woman", and in normal armor she is playable as "Mythic Wonder Woman" in Injustice 2 Mobile, both based on her appearances in Wonder Woman (film).